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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000253
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Text File
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1998-04-08
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815b
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27 lines
FITini
// This is the Barrels Object
[ObjectClass]
l ObjectTypeNum = 0 //Misc Terrain Object
[ObjectType]
st Name = "barrels" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 0x7
l Appearance = 0x020000F5
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 10 // Extent Radius in Meters
[TreeData]
l BuildingName = 223
ul DmgLevel = 1 // How much damage before changing to destroyed shape
// l SetImpassable = 1
// l XImpasse = 1
// l YImpasse = 1
// l LowTemplate = 0x00000000
// l HighTemplate = 0x00000010
FITend